The 7th Plane

Monks

These are special attacks which are triggered by specific sequences of techniques. Monks who have attained level 5 Chi (Glowing Aura), will be able to determine when they are nearing the correct sequence to execute a combo. There are 10 predefined combos, along with two others which are character specific. Each of the combos is listed below according to the number of techniques required for its sequence.

3-HIT Sonic Dive - throws opponent then immediately continues fight in a new room
Tornado Kick - causes a large radius of damage
Elemental Trifecta - strikes down opponent with all elements simultaneously
4-HIT Death Touch - disrupts energy flow in opponent's body
Bloodletting - spills a large volume of opponent's blood
Revitalize - syphons opponent's vital energy flow
5-HIT Disarmor - strips opponent of most armor
Drain Spike - reinvigorates by inflicting damage to opponent
6-HIT Dismemberment - attempts to tear off opponent's limbs
Tempest - deals massive aggravated damage to opponent
7-HIT Oblivion - ???
8-HIT Ultimacy - ???