Monks
These are special attacks which are triggered by specific sequences of techniques. Monks who have attained level 5 Chi (Glowing Aura), will be able to determine when they are nearing the correct sequence to execute a combo. There are 10 predefined combos, along with two others which are character specific. Each of the combos is listed below according to the number of techniques required for its sequence.
| 3-HIT | Sonic Dive - throws opponent then immediately continues fight in a new room |
| Tornado Kick - causes a large radius of damage | |
| Elemental Trifecta - strikes down opponent with all elements simultaneously | |
| 4-HIT | Death Touch - disrupts energy flow in opponent's body |
| Bloodletting - spills a large volume of opponent's blood | |
| Revitalize - syphons opponent's vital energy flow | |
| 5-HIT | Disarmor - strips opponent of most armor |
| Drain Spike - reinvigorates by inflicting damage to opponent | |
| 6-HIT | Dismemberment - attempts to tear off opponent's limbs |
| Tempest - deals massive aggravated damage to opponent | |
| 7-HIT | Oblivion - ??? |
| 8-HIT | Ultimacy - ??? |