The 7th Plane
December08
- Barrier type items are now obtainable.
- The copyover message has been changed.
- Non-zombified Draconian NPCs have been added.
- The Draconian Lich can now regenerate the heads on decapitated zombies.
- The Lich no longer crashes the game creating infinite zombies.
- Zombies favor seeking less contested sources of brains now.
- Fixed a display bug with the Monk 'combos' command.
- Fixed a crash bug with the 'hurl' command.
- A fractional amount of lag has been added to the 'kill' command.
- New messages have been added to attacking incapacitated victims.
- Attacking incapacitated victims causes hemorrhaging of blood.
- Fixed a bug with the Monk 5th chi power - Glowing Aura.
- NPCs can no longer attack or be attacked in safe rooms, except with fight timer.
- Stealing glasses out of bars should no longer cause crashes.
- The 'craft' skill has been added.
- The 'gems' command has been added.
- Gems are now obtainable via mining, gathering and buying.
- Certain NPCs now drop gems when defeated.
- The Void area has been relinked.
- Shade type NPCs have been readded.
- The Shadow Dragon NPC has been added.
- The Void now changes shape, size and direction randomly.
- The Void has been partially interlaced with the shadow plane areas.
- The Meadow of Tranquility area has been added.
- The glyph puzzle in the sky has been altered.
- Draconia now has permanent entrances/exits viable to anyone.
- Gem affects for armor and weapons have been completed.
- The shield spells have been drastically altered.
- Magic resistance has been added and displays on 'combatscore'.
- The debug numbers no longer appear on the 'consider' command.
- Dozens of new material resources have been added.
- The selection of armors and weapons creatable has been greatly expanded.
- The 'affects' command has received a display facelift and parametrization.
- Sigils, glyphs or runes should no longer display twice or for non-Magi on creation lists.
- Weights of armors and weapons have been substantially decreased.
- Rates of raw material acquisitions have been decreased.
- Some bugs fixed with the Hide Shop merchants.
- Zombified zombies should no longer be possible.
- The defensive properties of most armors have been increased.
- The bone resource is now considerably weaker - apologies to all who use it for equipment.
- Affects from multiple sources (ex: armor and spells) are now combinable.
- Fixed names on body parts obtained from carcasses after skinning/scaling.
- Scales and dragonscales are now obtainable and go directly to 'materials'.
- Many more resource types have been made obtainable.
- All previous resource to area mappings have been reconfigured/rearranged.
- The messages for scaling have been rewritten.
- The colorization of maple objects has been altered.
- Existing armor and weapons should all update to new values on login.
- Smelting metal containers with objects inside them will no longer destroy the objects.
- The 'plevel' command has been added.
- All object creation skills now have levels that restrict material usage.
- Levels of object creation skills can now be increased via 'train'.
- Straw is now gatherable in the Lost Forest.
- Encumbrance has been added for weapons and armor.
- Set bonuses have been added for armor.
- Various new NPCs have been added to existing areas.
- The 'gems sacrifice' utility function has been added.
- Lots of updates to help entries have been added.
- Lots of new shops have been added.
- Fixed a bug with affect stat stacking.
- Tserak Beasts can no longer randomly disarm.
- The 'prospect' skill has been fixed and improved.