The 7th Plane

December08

  • Barrier type items are now obtainable.
  • The copyover message has been changed.
  • Non-zombified Draconian NPCs have been added.
  • The Draconian Lich can now regenerate the heads on decapitated zombies.
  • The Lich no longer crashes the game creating infinite zombies.
  • Zombies favor seeking less contested sources of brains now.
  • Fixed a display bug with the Monk 'combos' command.
  • Fixed a crash bug with the 'hurl' command.
  • A fractional amount of lag has been added to the 'kill' command.
  • New messages have been added to attacking incapacitated victims.
  • Attacking incapacitated victims causes hemorrhaging of blood.
  • Fixed a bug with the Monk 5th chi power - Glowing Aura.
  • NPCs can no longer attack or be attacked in safe rooms, except with fight timer.
  • Stealing glasses out of bars should no longer cause crashes.
  • The 'craft' skill has been added.
  • The 'gems' command has been added.
  • Gems are now obtainable via mining, gathering and buying.
  • Certain NPCs now drop gems when defeated.
  • The Void area has been relinked.
  • Shade type NPCs have been readded.
  • The Shadow Dragon NPC has been added.
  • The Void now changes shape, size and direction randomly.
  • The Void has been partially interlaced with the shadow plane areas.
  • The Meadow of Tranquility area has been added.
  • The glyph puzzle in the sky has been altered.
  • Draconia now has permanent entrances/exits viable to anyone.
  • Gem affects for armor and weapons have been completed.
  • The shield spells have been drastically altered.
  • Magic resistance has been added and displays on 'combatscore'.
  • The debug numbers no longer appear on the 'consider' command.
  • Dozens of new material resources have been added.
  • The selection of armors and weapons creatable has been greatly expanded.
  • The 'affects' command has received a display facelift and parametrization.
  • Sigils, glyphs or runes should no longer display twice or for non-Magi on creation lists.
  • Weights of armors and weapons have been substantially decreased.
  • Rates of raw material acquisitions have been decreased.
  • Some bugs fixed with the Hide Shop merchants.
  • Zombified zombies should no longer be possible.
  • The defensive properties of most armors have been increased.
  • The bone resource is now considerably weaker - apologies to all who use it for equipment.
  • Affects from multiple sources (ex: armor and spells) are now combinable.
  • Fixed names on body parts obtained from carcasses after skinning/scaling.
  • Scales and dragonscales are now obtainable and go directly to 'materials'.
  • Many more resource types have been made obtainable.
  • All previous resource to area mappings have been reconfigured/rearranged.
  • The messages for scaling have been rewritten.
  • The colorization of maple objects has been altered.
  • Existing armor and weapons should all update to new values on login.
  • Smelting metal containers with objects inside them will no longer destroy the objects.
  • The 'plevel' command has been added.
  • All object creation skills now have levels that restrict material usage.
  • Levels of object creation skills can now be increased via 'train'.
  • Straw is now gatherable in the Lost Forest.
  • Encumbrance has been added for weapons and armor.
  • Set bonuses have been added for armor.
  • Various new NPCs have been added to existing areas.
  • The 'gems sacrifice' utility function has been added.
  • Lots of updates to help entries have been added.
  • Lots of new shops have been added.
  • Fixed a bug with affect stat stacking.
  • Tserak Beasts can no longer randomly disarm.
  • The 'prospect' skill has been fixed and improved.