The 7th Plane

September05

  • The Gangrel NPC should no longer clone itself.
  • Vampire and Werewolf NPCs should have more accurate statistical reflections of their PC counterparts.
  • Vampires, Werewolves, Wendigo and the Tserak Queen should all be decapitatable now.
  • All logical NPCs on the MUD should now be decapitatable.
  • Some NPCs can now be decapitated for status.
  • NPCs with status now show up on 'who status'.
  • Training dummies are now in.
  • Only logical NPCs can be victims of mind control powers now.
  • Only logical NPCs have blood now.
  • NPCs have different quantities of blood now.
  • NPCs can now be embraced when mortally wounded.
  • Vampire beast is now partially tied to alignment.
  • Vampire beast now raises when too little or too much blood is consumed.
  • Mortally wounded NPCs can now be tied/gagged/blindfolded.
  • Vampires now take double damage from fire and it torpors instead of fatals.
  • Werewolves gain gnosis regen while in Caerns, and at a greater rate in those belonging to their Tribe.
  • Klaives now regain gnosis at a higher rate based on material type.
  • NPCs can now flex out of ropes and removes gags or blindfolds.
  • New Vampire characters now gain Common and level 1 Feed from Vampire NPCs.
  • Vampires gain discipline progression by blood consumption instead of kills.
  • Releasing a victim from embrace now causes the victim excessive bleeding.
  • Logical NPCs can once again die from blood loss.
  • The Vampire Celerity discipline has been dramatically altered.
  • The Silverfangs and Stargazers helpfiles are finally updated.
  • Vampire autoresearch has now been removed.
  • Vampires now get Fangs to 100%.
  • Werewolves now get claws to 100%.
  • Unarmed/Fang/Claw/Blade/Hammer/Whip specials are all in.
  • Unarmed/Fang/Claw/Blade/Hammer/Whip deathblows are all in.
  • Weapon type attacks/specials/deathblows now function independently based on wield location.
  • Hammers and Whips can be created again via sew/forge/chisel/carve.
  • Unarmed attacks can now work in conjuction with non-weapon types being wielded.
  • The 'thrash' command was changed to 'fatal' and it draws from your pool of available deathblows based on weapon types.
  • The 'drag' command is in and can be used to forcefully move almost anything depending on weight/strength.
  • Characters have 32 teeth now.
  • Monk 5th chi power should work correctly now.
  • Only logical NPCs use vitality now.
  • Stargazers 5 - Circle Attack was fixed (no more copyovers).
  • Characters can no longer 'chop' wood while in the umbral plane.
  • Dam % on weapons now works correctly.
  • Monks actually get their correct hit % bonus from 100% stances now.
  • The 'chisel' messages were fixed.
  • The wear locations for the different Werewolf forms were changed slightly.
  • Most Dementation powers were given lower durations.
  • Shock can now cause involuntary rage in Werewolves.
  • The 'guard' skill was added in and should be working.
  • MCCP is now in and working for anyone who has a client that supports it.
  • Portals now show up on 'exits'.
  • Material sacrifice now has 'all' option for a given material type.
  • Smelt has been fixed again (no more copyovers!).
  • Neither Lupus nor Homid forms are affected by lunar phases now.
  • Mage class only gets most weapons to 10% (older change).
  • Vampires are now immune to shock and freeze.
  • Werewolves can only cast spells in Homid form now.
  • The Werewolf classing quest should break less often now.
  • Werewolf shift bug that negates stats should now be fixed.
  • Hurl no longer breaks through private rooms.
  • Vamptalk can now be used while wild commands are active.
  • Monks and Werewolves only get spell colors to 10% now.
  • Stargazers 4 - Inner Strength now displays str bonus correctly on 'upkeep'.
  • Glowing red eyes removed from NPCs without nightsight.
  • 'Wake' now has a chance of breaking through sleep affect spells proportional to remaining duration.
  • The formatting on 'who status' was changed.
  • Different classes/forms now have different max oxygen timers.
  • All logical NPCs can now be skinned.
  • The 'shock' affect now causes convulsions which can interrupt command actions.
  • AC now gets set to 0 instead of 100 on 'clearstat'.
  • The Sandlion is now too big to be tied up.
  • Vampires can only drink blood from pools when below 100 current blood.
  • Rage of The Bear for Werewolves can now cause loss of control.
  • Mind control powers no longer work on characters in safe rooms.
  • Embrace can now be broken via 'punch'.
  • Monk techniques within their art now show up as a different color on the 'tech' list.
  • Lupus form for Werewolves now gets vision bonuses.
  • The colors on global channels can no longer be overriden with ANSI color code.
  • All the shiny armor/swords/packs should now be stripped from old pfiles.
  • Characters can now use holdable non-weapon objects in unarmed attack types.
  • The blood cost and duration timer for the Vampire Celerity discipline was changed.
  • Animalism 6 - Succulence no longer increases the quantity of blood, it only increases the quality.
  • Monk NPCs no longer try to teach after all their techniques have been learned.
  • Characters can now sit/rest/meditate/sleep/walk while training on dummies.
  • Dementation 6 - Wave of Insanity syntax changed from 'wave' to 'insanitywave' (no longer overrides social).
  • Fix to 'diagnose' was added so that it no longer displays disembowled incorrectly.
  • The 'cold' affect now causes slowed movements and command actions.
  • Different classes/forms now have different vitality costs for movements.
  • Shadow Lords 1 - Aura of Confidence now allows alignment to be hidden.
  • Obtenebration 3 - Arms of The Abyss now has a higher success rate and damage potential.
  • Obtenebration 8 - Summon The Abyss now has a higher blood cost and damage potential.