The 7th Plane
September05
- The Gangrel NPC should no longer clone itself.
- Vampire and Werewolf NPCs should have more accurate statistical reflections of their PC counterparts.
- Vampires, Werewolves, Wendigo and the Tserak Queen should all be decapitatable now.
- All logical NPCs on the MUD should now be decapitatable.
- Some NPCs can now be decapitated for status.
- NPCs with status now show up on 'who status'.
- Training dummies are now in.
- Only logical NPCs can be victims of mind control powers now.
- Only logical NPCs have blood now.
- NPCs have different quantities of blood now.
- NPCs can now be embraced when mortally wounded.
- Vampire beast is now partially tied to alignment.
- Vampire beast now raises when too little or too much blood is consumed.
- Mortally wounded NPCs can now be tied/gagged/blindfolded.
- Vampires now take double damage from fire and it torpors instead of fatals.
- Werewolves gain gnosis regen while in Caerns, and at a greater rate in those belonging to their Tribe.
- Klaives now regain gnosis at a higher rate based on material type.
- NPCs can now flex out of ropes and removes gags or blindfolds.
- New Vampire characters now gain Common and level 1 Feed from Vampire NPCs.
- Vampires gain discipline progression by blood consumption instead of kills.
- Releasing a victim from embrace now causes the victim excessive bleeding.
- Logical NPCs can once again die from blood loss.
- The Vampire Celerity discipline has been dramatically altered.
- The Silverfangs and Stargazers helpfiles are finally updated.
- Vampire autoresearch has now been removed.
- Vampires now get Fangs to 100%.
- Werewolves now get claws to 100%.
- Unarmed/Fang/Claw/Blade/Hammer/Whip specials are all in.
- Unarmed/Fang/Claw/Blade/Hammer/Whip deathblows are all in.
- Weapon type attacks/specials/deathblows now function independently based on wield location.
- Hammers and Whips can be created again via sew/forge/chisel/carve.
- Unarmed attacks can now work in conjuction with non-weapon types being wielded.
- The 'thrash' command was changed to 'fatal' and it draws from your pool of available deathblows based on weapon types.
- The 'drag' command is in and can be used to forcefully move almost anything depending on weight/strength.
- Characters have 32 teeth now.
- Monk 5th chi power should work correctly now.
- Only logical NPCs use vitality now.
- Stargazers 5 - Circle Attack was fixed (no more copyovers).
- Characters can no longer 'chop' wood while in the umbral plane.
- Dam % on weapons now works correctly.
- Monks actually get their correct hit % bonus from 100% stances now.
- The 'chisel' messages were fixed.
- The wear locations for the different Werewolf forms were changed slightly.
- Most Dementation powers were given lower durations.
- Shock can now cause involuntary rage in Werewolves.
- The 'guard' skill was added in and should be working.
- MCCP is now in and working for anyone who has a client that supports it.
- Portals now show up on 'exits'.
- Material sacrifice now has 'all' option for a given material type.
- Smelt has been fixed again (no more copyovers!).
- Neither Lupus nor Homid forms are affected by lunar phases now.
- Mage class only gets most weapons to 10% (older change).
- Vampires are now immune to shock and freeze.
- Werewolves can only cast spells in Homid form now.
- The Werewolf classing quest should break less often now.
- Werewolf shift bug that negates stats should now be fixed.
- Hurl no longer breaks through private rooms.
- Vamptalk can now be used while wild commands are active.
- Monks and Werewolves only get spell colors to 10% now.
- Stargazers 4 - Inner Strength now displays str bonus correctly on 'upkeep'.
- Glowing red eyes removed from NPCs without nightsight.
- 'Wake' now has a chance of breaking through sleep affect spells proportional to remaining duration.
- The formatting on 'who status' was changed.
- Different classes/forms now have different max oxygen timers.
- All logical NPCs can now be skinned.
- The 'shock' affect now causes convulsions which can interrupt command actions.
- AC now gets set to 0 instead of 100 on 'clearstat'.
- The Sandlion is now too big to be tied up.
- Vampires can only drink blood from pools when below 100 current blood.
- Rage of The Bear for Werewolves can now cause loss of control.
- Mind control powers no longer work on characters in safe rooms.
- Embrace can now be broken via 'punch'.
- Monk techniques within their art now show up as a different color on the 'tech' list.
- Lupus form for Werewolves now gets vision bonuses.
- The colors on global channels can no longer be overriden with ANSI color code.
- All the shiny armor/swords/packs should now be stripped from old pfiles.
- Characters can now use holdable non-weapon objects in unarmed attack types.
- The blood cost and duration timer for the Vampire Celerity discipline was changed.
- Animalism 6 - Succulence no longer increases the quantity of blood, it only increases the quality.
- Monk NPCs no longer try to teach after all their techniques have been learned.
- Characters can now sit/rest/meditate/sleep/walk while training on dummies.
- Dementation 6 - Wave of Insanity syntax changed from 'wave' to 'insanitywave' (no longer overrides social).
- Fix to 'diagnose' was added so that it no longer displays disembowled incorrectly.
- The 'cold' affect now causes slowed movements and command actions.
- Different classes/forms now have different vitality costs for movements.
- Shadow Lords 1 - Aura of Confidence now allows alignment to be hidden.
- Obtenebration 3 - Arms of The Abyss now has a higher success rate and damage potential.
- Obtenebration 8 - Summon The Abyss now has a higher blood cost and damage potential.